Abstract:
Today, vocational training has become a major necessity for the development of contemporary societies. In this situation, computer-based learning environments based on serious games offer the opportunity for learners to express and test the importance of their ideas in their daily lives. A competitive environment brings learners together around a learning circuit controlled by a methodology that provides the tools, resources, challenges and scenarios appropriate to each learner. The purpose of this paper is to dissect the sense of competitiveness in gaming-based learning environments. The design and the technique of implementation will both be considered in this paper.