Abstract:
In last decades, u-learning systems engineering becomes a main challenge due to the increasing variety of the highly dynamic learning context sources. Hence, an increasing number of u-learning systems are developed. Each system aims to resolve a specific problem in a specific context. It is developed according to its developer’s vision. Since there is no consensus on what is learning context, how it should be used and represented, and how its representation should be developed, this paper proposes a common evaluating framework for u-learning systems along four different and complementary worlds. Each world is capturing a particular aspect of u-learning context engineering. The benefit of this evaluating framework is threefold. First, it helps understand and analyze in-depth how u-learning systems deal with the learner context. Second, it helps comparing systems according the framework’s views. Third, it helps researchers to identify new research axes.