Abstract:
Modern computer games aim at providing rich, vivid worlds. The aim is to encourage the player to explore and interact with the ingame world. To describe the complex relations between in-game NPCs and their surrounding fuzzy logic is used. The paper presents ANFIS based population control in the video game. We present an approach allowing stabilizing the number of NPCs in-game by providing a certain amount of food to the environment. The aim of the solution is to emulate a lifelike but stable environment. The system is tasked to react to the player's actions. The paper describes the solution and provides its evaluation.