Bridging Computer Programming Education with Quantum Computing and Art: Temporal Rhythms Observed in Space

Abstract:

This paper presents Temporal Rhythms Observed in Space, or Trois, an educational and artistic project that aims to teach computer programming concepts by constructing an interactive art program using a cellular automaton inspired by Conway's Game of Life, with aspects of quantum computing. Although not a proper quantum system simulation, Trois conceptually models key behaviors typically found in quantum time crystals, such as temporal translation symmetry breaking, emergent oscillations, and many body interactions. One main goal of the framework is to create an innovative and engaging method to teach specific programming course topics and an accessible platform for students to explore concepts of quantum computing principles, often not covered in traditional coursework. We will discuss Trois' major components, current implementation details, and the next steps for using it for a programming course.