Abstract:
The article discusses various aspects of the use of virtual reality in various fields. The aim of the work is to review existing implementations of virtual reality in education and the economy, and to search for new areas for the implementation of virtual reality technology. The work begins with issues related to education and then focuses on the entertainment industry. Another area of discussion is the use of virtual reality in medicine. The next discussed application of virtual reality is architecture and spatial design. The article examines in detail the use of virtual reality in the industrial sector, from design to production. The last area discussed is marketing and advertising.