Abstract:
Gesture recognition technologies have recently become available to a general consumer market. The most notable of these technologies rely on camera to support gesture recognition using multiple sensors that allow for standard colour pictures, infrared pictures and depth sensing. These capabilities allow for variety of applications, including a body’s skeleton or hand recognition. The recognition features allow for a multiple type input control. They allow an actor, who is in front of the camera, to apply different hand gestures, or body movements as the controls for an application or game that is running on the system the camera is plugged into. This paper discusses modeling and simulation of gesture recognition technologies.