Abstract:
The objective of this paper is to design new methods of creative project management and verify whether they are practically applicable by the means of Water for All Project, a case study of product innovation. Our effort is based on the method of Earned Value Management, which we modify so that it can be used in a creative environment and we use a universal unit for measuring the planned as well as implemented value. This unit comprises difficulty points assigned to the project products. Through our own procedure we define an exact reference mode of the project so that we can complement it with a simulated process using dynamic modelling. This allows us to compare on the model the planned and actual development of the project with the simulated development that also contains forecast of the further advancement of the project. The simulation includes elements such as fatigue during the project, team members´ motivation and quality of the work done. We describe the use of new methods step by step on the case study of the Water for All Project.