Abstract:
Being literate in the new era of technology is not only about being able to save, upload and download materials, share and chatting and responding to online activities in real time. University students nowadays are millennials and are more prone to technology usage in their daily life. In order to keep up with the current needs of millennials, it is crucial for educators to revise their teaching techniques coordinating it with not only with the knowledge on subject but also the current used of technology in education. This research looks into the usage of classroom game and identify the advantages and disadvantages of using online classroom game. This study was conducted qualitatively among 14 postgraduate students from the Department of International Business and Management Studies (Faculty of Business and Administration) particularly Human Resource Management. The students were selected among classes in which lecturers uses online classroom game in their teaching method. The findings of this study highlighted the Advantages and drawbacks of using online classroom game. This would make a significant contribution not only towards assessing the improvement of quality teaching and classroom engagement , but also involvement among students and lecturers that will help not only in terms of teaching improvement among lecturers but also in developing motivated, confident students, enhancing their learning abilities and to become lifelong learners towards this change.