State of the Art of Adult Education Trainers on Gaming and Gamification

Abstract:

Nowadays, gaming and gamification are significant teaching tools in digital learning environments. The concepts Game-Based Learning and Gamification, their approaches at European level, and the differences between them are described in this paper. The aim of the article is to identify the perceptions of EU adult education trainers about Game-Based Learning and Gamification and to find out what these trainers know about Game-Based Learning and Gamification and their use as scenarios of pedagogical innovation. To achieve these objectives, a survey was distributed to 128 instructors of adult education in Portugal (30), Turkey (30), Greece (32) and Romania (36). The  paper  presents the analysis of the results for the study conducted in the four countries.

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