Student Engagement: Simulation Games in the Desert

Abstract:

This paper provides an initial discussion on a simulated game both from the faculty and the student perspective.  The aim of the educational institutions should be focused on creating environments that foster the development of learning; leadership skills and the development enterprising attitudes. Entrepreneurship is also identified with innovation. Academics have to embrace innovation and entrepreneurship in their classrooms. Students have to develop tacit and explicit knowledge to understand the concepts of business which are affected by the dynamic and changing environment. Simulation games provide an effective method for student enhancement, learning of technology in addition to entrepreneurial leadership, innovation skills and development of analytical skills. Business simulation games are evaluated differently by faculty and participants. Qualitative research is used for the purpose of this study to identify student perceptions on variables such as observation of the simulation game, degree of engagement, cognitive learning from participation, social learning from participation and total satisfaction after playing the game. Faculty perspectives also discusses the above parameters.

 

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