Teaching Slavic Motifs using Video Games: The Example of “Ballads and Romances”

Abstract:

The aim of the study is to depict the issue of using video games as educational tools for teaching Slavic motifs. The study is based on a case of educational game “Ballads and Romances”. Author conducted single case study analysis to discuss advantages and disadvantages of video game as educational medium. Using the framework developed by Egenfeldt-Nielsen, this study emphasizes how poem turned into video game may bring new value for modern education.