Abstract:
The purpose of this paper is to describe a novel development of a classroom game called “The Passing Game” that explore the student engagement element and involvement improvement , thus looking into the effectiveness of using “The Passing Game” in enhancing the learning environment and students’ understanding of the subject. In most traditional engagement measures, focuses were drawn on quantitative elements such as class attendance and absenteeism, test results and graduation rates, leaving students and classroom learning engagements such as interest on the subject, task and the enjoyment in learning mostly left out. In fact, most literature highlights the student engagement and disengagement issues occurred in the high school.