The Reverse Control – How the Brain Interprets Movement in a Computer Game

Abstract:

The main aim of the experiments described in this paper is to investigate whether changing the control method in a computer game has an effect on the neural activity of the brain. A research tool was developed for the study in the form of a computer game simulating the movement of a crate. The player's task is to move the crate in order to catch falling objects. Two types of control were used in the game: classical and by inversion. The results of the study will determine whether the introduction of contradictory control and the use of a different hand will be visible in the electroencephalographic (EEG) signal and interfere with the interpretation of motion imagery detection in brain-computer interface (BCI) applications. The results of the study have important implications for future BCI-based control systems.