Abstract:
This article addresses the use of simulation games in academic economics education, analysing them through the lens of selected active learning theories and available empirical research on the effectiveness of this teaching method. The Marketplace® "Business Fundamentals" game, a multifunctional business simulation used in economics and management programs, is used as an illustrative case study. The study focuses on three research questions: (1) What is the theoretical
and pedagogical justification for using simulation games in economics education? (2) What learning outcomes can be achieved with this method, and (3) What are its limitations and potential risks? The analysis indicates that simulation games are a valuable complement to traditional teaching methods. However, their effectiveness is contingent on several contextual factors, and the available empirical base remains heterogeneous. The article concludes with recommendations for academic teaching practitioners.
