Abstract:
The aim of the experiments was to investigate how virtual reality works in connection with various brain-computer interfaces. Measurements were carried out with the use of proprietary software for drawing geometric shapes via the brain-computer interface and the pointing device. It has been proven that simpler (single-channel) braincomputer interfaces can run faster on easy tasks and they remain unaffected when used in a virtual environment, whereas more complex (multi-channel) devices that require training run faster with the support of VR headsets. The study shows how important it is to choose the device based on the user’s needs.